Now the start offset is at the end of the file. Most of the songs in game have it at Dx9 in hex but there are a few exceptions so don't just assume it's at Dx9 all the time.Īfter it's highlighted right click it and select the block. uexp of your choice find the first "Oggs" in hex. I would suggest using the Title Screen for testing until you get the hang of this since it's the first song you hear. Then click "Edit" and choose "Select All". uexp file you have to open it in a hex editor and replace some hex. So if you would like to change the Title screen BGM you would choose 017_sto_title.uexp. The only file you have to replace is the. Any quality is fine but if the song is too big you may have to lower the quality a bit. You do this by clicking "File" at the top. This is to make the song sound better when looping. Also do the same thing if there's any silence at the end of the song. In that example the song has 5.5 seconds of silence. After that delete any silence the song may have at the beginning. Doing that returns your song to its original volume. After it's open go to "Effect" at the top and then click "Amplify".
The song that you use has to be the same size or smaller than the file you're replacing.
#DBFZ MODS NOT WORKING MOD#
You will also need to have already done most of the stuff in that "How to Mod FighterZ" video from the other thread. You will need a hex editor, Audacity, and some other tools. Of course you will need a copy of your original unmodified pakchunk0 in the paks folder.įruitMage made a program that handles the extraction and injection of audio files. Doing this and putting it in the ~mods folder along with a "BGM_P.sig" will allow you to play online.
uexp files you want and inject them into pakchunk0 you can rename it to something else like "BGM_P.pak". Make a backup copy of your Pakchunk0.pak before doing this.